Measuring Cylinder
Digital Balance
Object
K2 Physics Virtual Lab
Displacement Method

Balance (g)
0.0
Volume (cm³)
50.0
Object Mass (g) Volume (cm³) ρ (g/cm³)

Theory & Calculations

Archimedes' Principle (Displacement)

An irregular object that is denser than water will sink. When fully submerged, it displaces a volume of water exactly equal to its own volume.

1. Read the initial water level (V₁), ensuring your eye is level with the bottom of the meniscus.
2. Gently lower the object to avoid splashing.
3. Read the new water level (V₂).
Volume = V₂ - V₁
// Awaiting data log...

Select an object, complete the steps, and click 'Log Data' to see the density calculation.